Online Gaming and Cyberbullying

Online gaming is fast becoming one of the most popular hobbies and pastimes of people from all walks of life. One reason for this is its accessibility. In fact, it can be downloaded and played from anywhere in the world. Moreover, many of these games are free to play, while others, especially those that require payment, can be downloaded through security holes and from file sharing sites.

Perhaps one of the greatest advantages of online gaming is its accessibility to young boys. Research shows that younger boys have become obsessed with video games since the early years of their childhoods. However, there are reports that suggest that online gaming is not only enjoyed by boys, but by girls as well. This revelation, together with the increasing number of boys suffering from cyber bullying, suggests that boys are not alone in experiencing these problems.

In addition to boys, girls to enjoy online gaming. In fact, most young girls prefer to play games online rather than participate in sports competitions and other athletic events. Another reason for the popularity of online gaming among girls is that they can be separated from the family. Boys can spend countless hours in a basement, while girls can play games in their own rooms. Moreover, they do not have to spend extra money to purchase gaming consoles because most of these consoles are already built into the families’ mobile phones and other portable devices.

Many parents have also noticed the impact of online gaming on their children. A number of young people have used their cell phones to log into free apps and to play games online, which are usually in conflict with the school’s rules. As a result, many schools have now introduced a virtual reality game program in which students can be placed inside a 3D virtual reality environment and learn the basic skills they need to engage in academic and social situations outside the school.

The use of virtual reality has also raised concerns about privacy. There are concerns that children who spend several hours playing online games may be developing an addiction to the computer. These concerns are compounded when the children play games that require them to reveal personal details like their name, address, phone number, chat user ID, and even their entire social profile. This information is then sent to anonymous third parties who may use it for purposes such as distributing unsolicited spam or collecting personal information. Moreover, children who are constantly exposed to this online gaming world may be less inclined to interact with friends and classmates, and develop the types of friendships that are important for healthy emotional development.

The introduction of cyberbullying to the game console environment has also created new concerns about cyberbullying. Cyberbullies often target vulnerable children who do not know that they are being bullied. Many of these children become depressed and may seek refuge in online gaming platforms. In addition to revealing personal information, cyberbullies tend to target children who are vulnerable and do not know how to stop the harassment. To the child, these attacks mean that there is nowhere safe from the cyberbully and he or she can feel that the cyberbully has control over the victim.